Ryz Labs/Services/iOS app development
Services

iOS app development services: senior Swift and SwiftUI teams

Senior iOS teams that build Swift and SwiftUI apps for iPhone, iPad and Apple Watch, and keep them fast, accessible and passing App Review release after release.

Ryz Labs provides iOS app development services through senior teams that build Swift and SwiftUI apps for iPhone, iPad and Apple Watch and ship them through App Review. Our iOS engineers are in the top 1% of the tens of thousands we interview, work on US business hours, and handle everything from a new app to modernizing a large UIKit codebase and adopting each year's iOS release.

What we build

iOS users expect apps to feel native: smooth scrolling, system gestures, Dynamic Type, and features that show up on the Lock Screen and in Siri. These are the iOS deliverables our teams own.

Shipping on Android too? See Android app development or our cross-platform options under mobile app development.

How an engagement works

  1. Talk. We look at your app or designs, crash and hang reports from Xcode Organizer, App Store ratings and what blocks your releases today.
  2. Match. We propose iOS engineers (plus back-end or QA if needed) with names and a monthly price.
  3. Join. The team gets access to your repo, App Store Connect and signing setup, joins standups and design reviews on US hours, and starts with small fixes that prove the pipeline.
  4. Grow. Keep the team on a release cadence, add Android or back-end engineers, or hand the app to your in-house iOS developers.

Week 1 is a clean build locally and in CI, a review of signing and provisioning, and reading crash logs to find the top issues. Month 1 typically includes a TestFlight build with fixes or a first feature. By month 3, the team releases on a regular cadence with phased releases and owns stability metrics. Pace depends on scope, design readiness and your onboarding.

The stack our teams work in

LayerTools we useNotes
Language and UISwift 6, SwiftUI, UIKit, Combine where it already existsSwiftUI for new screens, UIKit interop as needed
ArchitectureMVVM, The Composable Architecture, Swift Package Manager modulesWe follow your existing pattern unless it is the problem
DataSwiftData, Core Data, GRDB, URLSession, KeychainVersioned schema migrations
Apple frameworksWidgetKit, ActivityKit, App Intents, StoreKit 2, HealthKit, MapKitAdopted when they serve the product
TestingSwift Testing, XCTest, XCUITest, snapshot testsTests run on every pull request
CI/CDXcode Cloud, fastlane (match, pilot), GitHub Actions, BitriseSigning automated, TestFlight on merge
MonitoringXcode Organizer, MetricKit, Crashlytics, SentryCrashes, hangs, launch time and battery

How we keep iOS apps fast and crash-free

Most iOS quality problems fall into a handful of categories. A senior iOS team prevents them structurally rather than chasing them one report at a time.

Team shapes and cost

Typical Ryz cost is $7,000–$15,000 per engineer per month, mostly mid-level to senior: mid-level (comparable to Amazon L5) $7,000–$10,000, senior (comparable to Amazon L6) $10,000–$15,000, and leads $15,000+, quoted per team.

You get a scoped plan, a price and the names of the people before you start.

Dedicated team or staff augmentation?

A dedicated development team fits a new iOS app or a major rebuild where one team owns implementation, back end and release. Staff augmentation fits when you have an iOS lead and a roadmap and need more senior hands: iOS developers and Swift developers who work on your team and follow your release train.

When Ryz isn't the right fit

If you need a quick prototype from a self-serve freelance marketplace, or engineers on European or Asian hours, other providers fit better. If you are deciding whether you need an iOS app at all, a product strategy engagement comes first.

Related

FAQ

How much do iOS app development services cost with Ryz?

Typical cost is $7,000–$15,000 per engineer per month, mostly mid-level to senior, with leads at $15,000+ quoted per team. Total cost is team size × duration × monthly rate: two senior iOS engineers for 6 months is 2 × 6 × $10,000–$15,000 = $120,000–$180,000.

How fast can an iOS team start?

After the scoping call we propose a team with named engineers. Most of the timeline depends on scope and your onboarding, including access to your repo and App Store Connect.

Do you use SwiftUI or UIKit?

SwiftUI for most new work, UIKit where an existing app depends on it or SwiftUI lacks a capability. Our engineers are fluent in both and mix them deliberately.

Can you handle App Store submission?

Yes. The team prepares builds, metadata, privacy details and review notes, and submits under your Apple Developer account, which you own.

Do you build for iPad and Apple Watch?

Yes. We build adaptive iPad layouts and watchOS companion apps and complications when the product needs them.

Questions we didn't answer? Email info@ryzlabs.com.

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Tell us what you're building. You get a scoped plan, a price and the names of the people who would do the work.

  • Only the top 1% of tens of thousands interviewed make it
  • On US business hours, including New York hours
  • Trusted by Fortune 500 engineering teams

Tell us who you need

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